There are only one or two FMX tracks within most of the eight "worlds" in the campaign. Tricks are less problematic on the FMX courses because you can string together enough basic tricks to score a silver or gold medal without too much hassle. Considering that the gut of Trials mechanics are featured on its well-known and familiar physics, removing that predictability makes for a much tougher experience with very little fun as a trade-off. You'll need to move deftly between both analog sticks, and it can get a little confusing and has a tendency to mess with your landings since the physics given to weight distribution are far less predictable. Pressing left, right, up and down generally gives you basic tricks, but more complex moves require you to position your rider and bike in a specific manner. This sounds simple enough, but it can be frustrating to try to nail a specific trick using the analog stick. All of these tricks are mapped to the right analog stick, allowing you to feel out how to pull off a specific trick based on which direction you're pressing. You run across a length of ramps, allowing you to twist and turn your rider in mid-air to perform a large variety of tricks. You encounter FMX tracks in the campaign mode, which outfits you with a stunt bike that can achieve greater air time than other vehicles at your disposal. One big addition is the introduction of tricks, which are hit-and-miss for me. While Trials Fusion feels similar to its predecessors, there are a few new elements that go further than a new coat of paint. Thankfully, restarting is a breeze, so it doesn't take a great deal of effort to learn what the course has in store and how to predict it. There are a handful of instances where I felt my view was needlessly obstructed, making it difficult to see a landing before I was already on top of it. The only time this doesn't seem completely true is in the busier, darker stages. It might take some time for you to learn how to correct your mistakes, but there's little doubt that any error was yours, and not a shortcoming in the game design. Thanks to the excellent controls and physics, though, you'll have little trouble figuring out where you went wrong. Frustration is bound to creep in when you hit the same wall or platform over and over again, spin out of control, and crash more often than not. Trials Fusion also features the same intense difficulty of its brethren. It gives Trials Fusion a distinct identity when compared to other Trials games, and it looks pretty great on the new generation of consoles. You'll still see lush, rainforest-inspired tracks, arid deserts, and arctic winterlands, but there's a pervasive hint of future tech to just about every aspect of the game. Fusion introduces a futuristic spin, which is aided by robotic AI announcers and general aesthetics. In Trials Fusion, you take an unnamed rider across a series of progressively challenging tracks, gain medals based on completion times or other metrics, and unlock additional content along the way. This review is for the Xbox One version, but regardless of the platform, this is a great entry point for the Trials series. Trials Fusion marks the first time the physics-driven series has seen the light of day on the PlayStation brand. Having started out as a PC title in 2000, the series has only been released on Microsoft platforms until the recent Trials Frontier for Android and iOS. The Trials series has seen a lot of success on consoles since Trials HD debuted on Xbox Live Arcade in 2009.
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